Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, November 13, 2020

Not a Reading Post

Every once in a while I feel like getting back into not-reading posts.  Bare with me.  Hmm...I bet it's bear with me.  Otherwise we're going to have to shed some clothes, right?

So what did I do for my birthday this year?  Celebrated it a day early for one.  We headed up to the cabin to see my folks and took a bunch of steak, porkchops, and potatoes with us.  And some games.  My wife and kid took crokinole.  We learned to play it at a gaming day with friends last weekend and they loved it.  Then discovered that the board I'd had forever because it was the same board I'd had as a kid in the old farmstead home when I farmed in the summers, was a crokinole board on the flip side.  So there was a bunch of cribbage and crokinole pre-steak.  

You can tell we're in heavy covid concern because of the masks.  I literally used my mask between bites of dinner.  I was pretty sure we were all safe, but my kid bags groceries, and we talked to the neighbor to get Luna - the dog - watched, and the meat store in Osseo was off the hook with people.  Better safe than sick with all the hospital beds pretty much full.


I got a cool pillow case from my mother that means I'll never have to guess which pillow is mine again, and I'll know if my wife is stealing my pillow to use as a reading pillow in the living room.  Reminds me that I need to get mounting bolts for the bars to hang my cycling quilt she made me.

And I got a cycling game.  I told my wife Flamme Rouge was on my short list of potential gifts.  She got the expansion as well so I can play solo.  I'm worried that it's sort of pathetic if I sit around drinking and playing cycling games all by my lonesome, but I'm willing to deal with the shame.
I got this game

Sunday, February 03, 2019

February 2019 Reading




Sunday, October 14, 2018

Eight-Minute Empire

Eight-Minute Empire was on sale (slightly), so I got myself a copy and won my first game after a few tries.  I didn't realize I was sharing the cards that were drafted with the other players.  Or that the one to the left rolled off each time (at least I think it does; maybe someone always grabs it). Yes, yes.  I beat the easy opponents, but I needed to get my feet under me.

It's fun...way more relaxing than Risk.  I could play hundreds of games of this in the same amount of time.  My first win was goods based.  That seems like a sold strategy against the easy computer opponents.  Six points is a big advantage against any strategic moves.  Bastards do kill my troops almost exclusively though.  Damn AI.

And Scootard is not offensive.  It's like Edward.  Or...Dankward.  Seriously, people used to name their kid Dankward as an option?  That didn't age well.


Sunday, February 21, 2016

Unity3d - the Asteroids

I've made it as far as adding the asteroids on a wave basis and allowing for explosions between the shots and the rocks and the rocks and the ship.

I'm also reading Nystrom's Game Programming Patterns, which make sense in the context of the mesh and transforms I'm using, but is much more about traditional software patterns.  Still, a very good read.

Sunday, February 14, 2016

Unity 3d - First Attempt

I am exceedingly proud of being able to follow instructions. I have a board game I'd like to make...actually two or three or four or five. And between Unity and Snap SVG, maybe I can create online and paper copies. I'm not sure they'll ever be for anyone but me, but still, fun to see something I can qualify as a product instead of only in my head.

 

Tuesday, December 08, 2015

Playoffs

We had a series of card game design events on my team.  I broke up the traditional teams and had them design card games using a.) preferably a work or developer/quality theme, b.) a card making framework (I had examples in javascript and Ruby with modifications), c.) paper prototyping if they didn't want to use a framework.  They had an hour to design, minimal follow up to firm up their rules and give me a paper or printable prototype, and then we spent an hour at a subsequent meeting rotating the games between the teams for play testing.

The goal was a.) to design, b.) to see how hard it is to write good documentation and acceptance criteria, c.) do some testing and modifications to adjust based on the findings, and d.) do it in a way that was fun, because I find aspects of our tech jobs to be fun, we just lose sight of it.

Afterwards, everyone voted, and the four folks on the winning team had a playoff to determine who picked their prize first out of four different commercial card games (Coup, Batman Love Letter, Release!, and Guillotine).  My door was closed, but glass, so as people walked by they observed four people laughing and playing cards with this on the white board behind them.  The game that won was called Year End Review (initially a bit tongue in cheek and no one won, everyone walking away with a subpar review, but cleaned up for team play and upper management), but that wasn't obvious if you didn't know the backstory.  So you could watch people pause momentarily outside my door and ponder the players and the sign and look really confused.  Which means they were pondering whether I was making my reports play cards to determine their annual rating.  Admittedly, not necessarily the worst approach, and better than some, but not what we were doing.


Monday, August 31, 2015

Guild of Dungeoneering

In her autobiography Felicia Day said I should sometimes focus on things other than video games. Completely forgetting that she and Ryon had reviewed a video game that I put in my steam wish list. She's personally responsible for the hours Eryn and I are wasting playing Guild of Dungeoneering. Or at least 50% responsible.

I've followed the same pattern I use for XCOM and most other turn-based strategy games.  I've named the fighters after family and friends.  Here's Erwood the adventuring chump, and Kyle and Bruiser.  He should have known to call himself Kyle I.  He didn't last long.


See.  Kyle II.  Yet still with that Robert Smith The Cure look.  That's totally like him.

The game lets you build a dungeon around your characters and then engage in card battles with the enemies you place (and a few you don't) to finish the levels.  A bit like Cardhunters, but much more fun and the music - along the lines of Brave Brave Sir Robin - is 1000x better.  As you adventure, you accumulate gold to buy new classes and a few new card types.  The attacks and defense are limited to magic (blue) and physical (red), blocks against those colors, bypassing defense, and speed (go first).  That's 95% of it except for gaining or losing cards beyond your basic three.  Each class and each monster also comes with some special skills (block all damage and your opponent takes a damage for instance) to vary the pace.  I like the ranger with his speed.  Very easy character to play.

There's also a trophy room and, best of all, a cemetery. Here you can see the tombstones of those who have gone before.  Jen's name fits on her tombstone, but calling her Jennife is a joke because often they cut her last letter on forms.



And then I played some more (there's a mime class, hence Marcel).  Wehttam is Matthew spelled backwards.  Really.  It is.


 And then some more.  Kyle III has been lasting longer than his predecessors.  It's rough, because with every adventure you start over completely from scratch.  No armor.  No weapons.  No skills.  So it's a bit more like a puzzle game than an RPG in that respect.  I suspect if they ever Version II it, they'll add some retention of items and skills and some impact for the rooms beyond the good and bad fountains that show up sometimes when you place a hallway tile.

Worth my time.  I hope the developer puts the money toward making it even better.


Saturday, January 25, 2014

Euphoria

Eryn and I took a stab at playing Euphoria this evening.  It's the game of building a better dystopia that we backed on Kickstarter some time ago.  A lot of people backed it as it raised 20 times their goal.  It's been in our queue to try out, but we had a lot of other games to play first.  I was a little worried about how long it would take to learn given all the pieces, but the rules were quick to apprehend, and once we got going, we even figured out a bit of the strategy on our first run.  Although I think as it's a resource/placement game, playing with more than two people would make it much more fun.  Too often one of us was chasing the other's lead instead of carefully planning.

The goal is to build a better dystopia and manage your workers - the dice - to collect resources and products and crate new workers, open markets, dig tunnels, and score points.  The workers are represented by the dice and the pips are important as having workers too smart - total pips - results in their understanding of the predicament they're in, and they flee the coop.  All the while the levels for the various areas increases as resources are collected, changing the collection strategy and opening up your henchmen who provide some special actions and bonuses.


I won the first game, but it was within a point of each other.  I suspect the only thing that helped me was that one of my henchmen let me place my new workers right away. My second worker was too smart for his own good though, and took off.  The markets, where you can score victory points, are tricky because if you're not careful and contribute, you have to suffer a penalty or choose to play catch up and eliminate the penalty.  For example, every three rolled on a worker for me cost a resource.

Reclaiming your workers/dice from the board requires a turn, as does placing one.  Coupling that with the danger of them getting too smart (you roll all of them when you pop them off and the total roll determines whether one takes off) requires some strategy.  If you have three workers, you're pretty sure you'll get less than a 16.  Four or more, it gets dicier (ha) and you're more likely to lose a worker  Although you can choose to only pull three and hope the other one pops off because someone else wants your resource spot.


Excellent game play.  Fast.  Lot of thinking, even in a short two-person game.  I'll definitely be pulling it out next board gaming day.  The stack of minions is pretty sizable.  Basically two card decks.  I like it that I can find people I know in the deck.  Here's the two people I went to Run Lola Run at the Trylon with last night.


This one is pretty cool.  Not having to pay a resource is powerful as the variation in resources means you're generally short of at least something you need.  The minions are tagged to one of the four factions on the board, so it's in your interest to focus on a faction as pushing it's progress level to maximum allows you to score a point for each minion in that faction.  Matthew looks pretty shift with his sash.


Wednesday, January 08, 2014

In which I misuse my blessing from the gods

My Secret Santa (my sister) got me a copy of Pathfinder the RPG card game for Christmas.  I'm not 100% sure why it was on my wish list.  I hadn't researched it well.  I assume I intended to check it out as it was in the top ten over at Boardgamegeek.  We gave it a spin at Dunn Brothers as a family, and Eryn and I have been playing some follow up games following the string of adventures in the basic set.  We even watched a few YouTube videos with a variety of somewhat annoying spazzes to get an idea if our first attempt was directionally correct (take that...management speak).

We've learned a few things...



1.) It's intended as a bit of a money suck with the expansions.  There are five of them and a character expansion pack.  Admittedly, it's not much different from buying scenarios for AD&D, but it is a bit more difficult to create your own cards to represent items/etc (we haven't done that), particularly as how it works doesn't exactly follow my AD&D way of thinking and how you acquire weapons of increasing power.  Fortunately, the base set gives you three scenarios plus the first expansion pack, so there's plenty of play and replay.
2.) It's more structured than a regular RPG.  There isn't quite the same free form element.  I guess that's obvious.  After all, you're playing a card game.  You sort of have to make up the story in your own head.  Like when the dwarf can inspect the top card of his location deck at the end of his turn, I say, "I hear something growling ahead of me," or, "I see a bottle glinting ahead," so the other person (Eryn) knows I'm using the equivalent of night vision.  Similarly, when the head villain we were trying to catch got away from us on the very last card we turned, we talked about how clever he'd been to hide and then slip away.
3.) It's harder to role than an RPG for the most part.  Your attributes use different dice and quite often there's not an outside chance you'll roll a natural 20 and call it a surprising success.  Instead, you're faced with trying to roll a 9 on a d4 and deciding whether to supplement or just let the loot get away.
4.) Cards doubling as hitpoints is ROUGH.  You're losing your stuff, your hitpoints, and your flexibility all at the same time.  That requires some serious balancing and forethought about what to do.  When it gets tight, the ability to inspect the top of the deck is incredibly useful.
5.) You have to READ all the cards.  The adventure has extra rules.  The locations have several extra rules (for actions in the location, for closing the location, for the closed location - you close locations so the primary bad person/monster can't escape if they're defeated.  Escaping means they run off to another deck under a location card and get mixed in.  If there are multiple locations still open, you mix a few cards in so you don't know where they're hiding.  So closing locations is crucial to forcing them into dead ends).  Your character has extra rules.  For helping yourself, for helping allies in your location, for helping allies in other locations.  The monster has rules.  The items have rules.  And it all meshes together.  Go too fast and you miss something important.
6.) Blessings of the Gods are not as powerful as they seem.  Eryn and I were playing our last two games by assuming that the Blessing of the Gods, when it said it was an exact match for the card on the blessings deck (which counts down 30 turns you have to defeat the bad guy or try again if you don't die), and the card on the blessings deck wasn't a Blessing of the Gods, but one of the other cards that said you may recharge instead of discard (the card goes to the bottom of your deck instead of into your discard, so you don't lose the equivalent of a hitpoint), the Blessing of the Gods does not copy the recharge.  Only the powers.  That's per Mike, the designer of the game, out on Boardgamegeek, so I'm going to assume he's right.  And the fact that I went to look it up because it seemed too powerful - that's another tell.  So we don't get as many re-explore attempts and we don't get to recycle those hit points with nearly the frequency we were recycling them.  That's a huge deal for Eryn's mage, because it has so few hitpoints.  Next game she'll have to manage what she disposes much more carefullly, and we'll have to save those healing potions when we find them (I've directed her to a few after looking at the top card at the end of my turn, but there's not a guarantee one will be in a location).  It also means we should be looking at the non-Blessing-of-the-Gods blessings as they have a chance to recharge if there's a match, while there isn't that options with BoftG.

You can imagine Eryn and I spazzing out if that helps the visual.  We're having fun and Eryn is keen to play some of the other sets if we finish this one.  Personally, I'm looking forward to dying and trying a new character at some point, although I'll do my best not to perish on purpose.  I like the ranged abilities of my dwarf and I have an urge to try out his new heavy crossbow Eryn acquired for him at the general store.

Saturday, November 30, 2013

Compounded - First Real Match

Saturday afternoon, we finally played Compounded [Board Game Geek, Gamer Chris], a game I sponsored on Kickstarter.  Eryn and I tried to play once before, but the two person game was initially confusing, we were short on time, and we decided that it made more sense to start with the three person game that doesn't have extra rules.  So my wife, daughter, and I went over to Dunn Brothers and caffeined up - which isn't one of the compounds you can build in Compounded, although all the appropriate elements are available.  It could be available on the extended, double-wide, cards.  I didn't check carefully.

The goal of Compounded is to score 50 points (alternately, complete 3 out of 4 experiments or using up all the compound cards) on the periodic table.  You get points for completing compounds, keeping your "wild" element, keeping your fire extinguisher, and for elements left on uncompleted compounds and in your lab.  As the game progresses, the cards you complete give you more abilities to draw more elements, place more elements, and reserve more compounds (so players can't steal them or score off them).  Additionally, you can pick up Bunsen burners, goggles, test tubes, etc, that allow you to take an extra element draw, start someone's compound on fire (and hopefully blow it up), trade 2-1, and more.  I had an opportunity to use the Bunsen burner to blow up one of my wife's compounds, stopping her from scoring 7 additional points, but Eryn felt bad for her fire-extinguisher lacking mother and put a stop to my plan.

Every now and then a lab fire appears causing compounds to explode.  If there are elements on the compound, they scatter to nearby compounds.  While I can see how that's useful if you're a careful planner, in our game it didn't happen enough to influence the outcome.

My strategy involved trying to draw and place as many elements as possible.  If you can place four elements quickly enough, it gives you the ability to catch a lot of the small compounds in a round.  What I missed was that if you increase your claim-a-compound ability quickly enough you get a journal which allows you to recoup an element after you score a compound.  Eryn and my wife used that to great effect and, if it had gone on longer, I suspect they would have started to outscore me.  I finished up with Europium, or 63 points.

We had a great time, and next time we will probably try it with the double-wide cards that let two scientists claim a single compound.  More points, more complex compounds.  There are some additional compounds with additional properties to include as well (some explode upon completion, some make you give a bonus/grant to a competitor, and more).  Overall it took about two and a half hours, but it would probably be closer to an hour and half if you cut out reading the rules carefully at least twice, slowly stepping through the initial phases, and all the bathroom and refill breaks that come with playing at the Eagan Dunn Brothers.

Tuesday, November 26, 2013

How to lose at iPad games

I've been playing Lords of Waterdeep and Pandemic on my iPad lately.  Lords of Waterdeep is hard.  I was surprised.  Eryn and I watched Felicia and Wil play it on Tabletop and I didn't think it looked particularly difficult in practice.  But when I started playing it for realz it was certainly challenging, even after the game walked me through the first several turns as a learning demonstration.

Strangely, when it was over and I'd handily lost to two computer opponents, I realized that the guy I was playing looks a lot like me.  Or at least a lot like younger me.  The one of the top there.  Sort of creepy.  The tablet is scanning me.  Or perhaps the game was developed by someone who knew me when I was younger.


And here's Pandemic.  You know how often I win at Pandemic on the iPad?  Never.  Ever.  I've cured one disease.  I've cured two diseases.  I've never cured three diseases (out of four).  I lose in new ways.  I run out of cubes.  I get pandemic-ed slowly.  I get pandemic-ed in a glorious domino chain that throws me over the edge in mere moments.  Sometimes at the end of a slow burn.  Sometimes so quickly it's obvious the world never stood a chance.

That last picture...me losing.  This picture.  Me losing. Wait...those are the same game.  Now it's like I'm losing every game twice.  You can see I kept the triples away from each other and perhaps there's hope.  But that's wishful thinking.  Doom is near.  The ebola-zombie-birdflu-rage or lymes-plague-malaria-influenza conjunction is nigh.  Put on your mask and pray you don't bleed out if I'm in charge of saving your ass.



Monday, September 02, 2013

Organ Trail

I'm a little late to the game, but recently I've been playing Organ Trail on my iPad (still works on the 1).  Takes me back to the days of Oregon Trail and Bard's Tale.  My favorite interlude so far, for which I don't have a picture, basically, "Kyle dicked around with your ammo and destroys 23 ammo."  Their choice of the word dicked.  I can picture Kyle in a car full of zombie survivors speeding across country messing with the ammo because he's got a way to make it better.  Not 23 necessarily, but at least one.

My wife came down with dysentery.

This doesn't seem out of the question either, although I'd be more likely to have attributed it to Jay back in the day.


And if it weren't enough that Kyle was dicking around with the ammo, he doesn't even know how to read a map.  Good one, bonehead.  You know I mean it, because bonehead requires using the broken b key on my keyboard.  I recommend the game.  A very good time and Eryn gives it a thumbs up from a kid's perspective.  She noted the graphics look ancient, but she understood the appeal of filling in the details mentally on your own.



Wednesday, February 13, 2013

Cathedral

I've been challenging people to Cathedral at work.  It looks very nice sitting on my table, and a game takes about 15 minutes.  It seems to relax most folks, making one on ones easier.  Except for my old boss who just gets frustrated that it can't get the pieces all back onto the board nicely.

Basic game, the gray piece, the Cathedral, is placed on the board and belongs to everyone.  Your goal is to get as many of your pieces on the board as you can.  Left over pieces are scored one point for each square they would take up on the board.  More points is worse, like golf. So being left with bigger pieces is bad.  If you enclose an area, no kitty/catty-corner connectors, it's yours.  The other player can't put pieces in that area.  If you enclose an opponent's piece - only one, no more - then that piece is popped back into your opponent's hand and they have to replace it or end up with the points at the end.  Because the cathedral belongs to everyone, you can use it to protect your piece from being surrounded (and yes, you can surround the cathedral if it's the only piece surrounded).  This isn't the end of an official game, it's just me getting all the pieces back onto the board.  but that is my official guest chair.  It's never bothered me in person.  But a photo of it makes me question its aesthetics.


I like this picture better, although I never put my nose down this close to the board to play.  A general rule, which may be a house rule, is that if your piece touches the board, that's where it goes.  No waiting to let go of it, like in chess.  It touches.  All done.


The scores so far.  As you can see, there's an advantage to playing a bunch of coworkers who don't know the game.  Except in the case of Anup who outmaneuvered me and soundly ruined my initial winning streak.  Vineet has taken his loss personally and downloaded a Cathedral-like game for his iPhone, Tiling King, so he can beat me next time, or at least slip below his current score at last place.  The oldest scores are at the top, so Troy has gone from 5 to 8 to 12.  He's a board gamer, so I think it bothers him.  And if he maintains his almost Fibonacci sequence, his next score of between 20 and 22 will push him past Vineet, eliminating the need for an iPhone app.

Monday, February 04, 2013

Why does the British navy have glass bottomed battleships?

So they can see the German aircraft carrier.  It's not looking good for Germany in the Med.  Particularly with every ally on the board hanging out there in some capacity.  If I was a Libyan fighter pilot, I'd be very nervous right about now.  It doesn't look nearly so fortuitous for the allies on the other side of the world.  The navies are gone for the most part, so the US can't back  up the USSR, which has a fairly empty Eastern front.  Going to be a while before things shift that direction, but the Japanese will be land-bound for a while, at least in any significant concentration.

Sunday, February 03, 2013

Axis and Allies

Eryn asked me to get out the Axis and Allies game from the closet.  No winner yet.  We played a single round/iteration today.  She told me she wanted to be Germany and Japan.  It's a good opportunity for some World War II history, although so far Japan has waited for the US to come to them and Germany is doing likewise with the USSR and UK.  I think that's going to work fine for Japan, particularly given the amazing number of sixes I seem capable of rolling and Japan's first round acquisition of super subs.  But I have the strong feeling the Nazis will be eating a lot of borscht in a round or two unless they pull a surprise out of their pointy hats.  I wonder if this will change how they perceive of themselves as baddies (Mitchell and Webb).

We're playing the original version and not the Xeno World at War version which I'm more used to, if you consider "used to" to mean that's the version I played 20 years ago.  A few things trip me up, like not being able to place troops anywhere up to the value of the territory, and how battleships sink after just one hit.

Eryn pondering the board.  The picture is from her new room. Pretty cool that she has enough space to set up a gaming table.


Counting her IPC prior to the horrible attack on Japanese ships by the imperialist Americans.  In their defense, she will attack China first.  They didn't achieve much other than a mutual annihilation of boats, but their focus is shipping bombers to London and aiding in the pincer movement to crush Germany.  So things can coast a little for a while in the East.  Sorry, Ming.  You'll have to rely on the Russians, though they don't seem keen to push outside their own borders.


And this is for Kyle.  This isn't staged.  She did manage to keep it through the round which is more than Bill ever managed to do.  I think she'd have kept it even if I wasn't rusty.  I took the bomber out, so there may be a chance to shut it down next round.  It may be a target for the American planes.

Saturday, October 06, 2012

Ming and the Milkman

Ming and I have been playing a lot of Draw Something lately.  His attempt to draw the word Milkman started out with lots of trucks that said Moo on the side and little stick figures that he erased and redrew several times, and then finally culminated in this, a lactating strongman from the circus.


Saturday, June 23, 2012

ja niin edelleen

I find myself dumping most of my one-offs on Facebook, but I have some things I wanted to capture, in case I want to refer back to them for gifts/jne later.

Misc:

  • Acoustic chords for the duck song.  Note the notes because they help.  D G A with a capo on the third fret.  Strum pattern dduududdud.  If you haven't heard the duck song before, you can listen to it here .  There is a duck song 2 and 3 that Eryn also likes, as well as The Gummy Bear Song which wedges itself in your brain.
  • An article I really enjoyed that I found when looking up why everyone in Bollywood movies called women "Aunty" - http://www.indiacurrents.com/articles/2010/01/06/please-dont-call-me-aunty
  • Danger 5 on YouTube - Attack of the Show says I should watch it.  The title, I Danced for Hitler, is intriguing.  It looks like it should be full of puppets after only 30 seconds.

Tech:

  • Titanium vs. Phonegap for native iOS development - I still think it's easier just to program in XCode.
  • Creating your own standing desk for $22.
  • Indie Game The Movie - I want to watch it.  I may have to pony up the $9.99.  But it got me to thinking.  If I were to buy a physical copy, I'd really only watch it once.  Seems like there should be a RedBox for sharing videos between people in a neighborhood.  Then again, that's probably the library and garage sales.


Games:




Wednesday, June 01, 2011

How to Win at Elder Scrolls Oblivion

I've been playing Elder Scrolls IV: Oblivion by engaging for a short while every now and then on the XBox.  Yesterday, I found myself confronted with a Will o' the Wisp.  Apparently they're impervious to regular weapons and I had no irregular weapons: e.g. silver, Dwarven, obsidian, living vegetable matter, rainbow, whatever.  So I ran away.  And I got away.  But I couldn't find a silver weapon at the shop, and when I left town, I once again encountered the damned thing lurking near a horse.  Rather than attack the horse, it attacked me.  I died.  I reloaded, just like in real life.  And then ran away, just like in real life, with the thing following me through the trees, across water, and down well-trodden paths.  I ran past the person I was leading on my current quest and a nearby city guard.  Both of whom died, leaving me a message that my quest was no longer achievable.  I ran past a farmer.  Who was also killed.  Past another farmer and a dude at the stables - perhaps a groomer.  Both of those innocent bystanders also died.  I ran past a magician.  Who died.  Past another city guard, who died but seemed to be at least holding his own for a while.  Then the damn-ed thing perished.  I spent the next 30 minutes following my zig-zagging, over hill and dale, path backwards collecting armor, weapons, potions, yarn, silverware, vegetables, and farm implements.  Amongst the take was a silver sword.  Future will o' the wisp problems solved.  And I didn't even have to waste any gold.  Simply make your problem everyone else's problem, and things get easier.  There's a business lesson there, isn't there?

Sunday, April 03, 2011

If only OOOO were a Scrabble word...

I've had some horrible luck in Words With Friends (basically Scrabble) lately.  I have one game where I haven't had any vowels for the first three turns, despite playing TCH on my opponent's E in order to trade in as many letters as possible for the chance to get a vowel.  And then there's this game.  I can almost spell FOOT twice.

 

Tuesday, March 15, 2011

Kat Hack

Boing Boing has a link to an amusing javascript game where you can dump the javascript in your url and you're playing Katamari Damacy.  Kyle couldn't get it to work, but it worked just fine in Chrome for me (although I didn't try it in IE9).

javascript:var i,s,ss=['http://kathack.com/js/kh.js','http://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js'];for(i=0;i!=ss.length;i++){s=document.createElement('script');s.src=ss[i];document.body.appendChild(s);}void(0);