What did I say in that last post? This is the AI trying to humiliate me. There's no call for this.
Tuesday, March 07, 2023
ARGHHH...Wingspan
Thursday, February 23, 2023
Con of the North: Day 3 of 3




I finished out the day with one of the oldest post Milton Bradley big box games in my own collection, Puerto Rico. This one had been played so much the 'coins' had literally had their values rubbed off. I had fun, but it took the full two hours, which is a LONG game of Puerto Rico. A lot of decision paralysis going on. I sped it up significantly by focusing on the collect and ship roles to literally run the victory point pool out early. While I had a good time, it reminded me of why I don't play it anymore. If you know the buildings well, there are some fairly straight forward tactics/choices based on what you have access to when. You can "learn" the best strategy for PR, particularly if you know the buildings. If you approach it more randomly....a bad building choice makes it very difficult to recover. For me...I had a difficult time finding any cash throughout the game, although the harvest/trade strategy still garnered me a better end position than I probably should have had with no big point buildings.

Wednesday, February 22, 2023
Con of the North: Day 2 of 3
I played Final Strike which some folks are trying to get Kickstarted. With four of us we played teams. It's based on the idea that the last person to hit an RPG critter before it dies is the one who gets the experience. Reminded me of my D and D days with Bob and folks in Monti and Chicago. So you're timing your hits to make sure you get the glory for being the last strike....or, um....final strike I guess. The strategy is expanded because some baddies can only be hit by certain weapons or people unless it's peripheral [cleave] damage. You can upgrade your weapons using other cards that allow you to pick an adjacent card from the tableau. Might be left right/up down. Might be diagonal. Might be all directions. Depends on the smithing you do. Other cards trigger on play or reshuffle or let you discard and cycle faster. It was a lot of fun with teams, but not a game I'm going to back. It's similar to others I've played. Although I could definitely see hauling it along to Arbeiter or something.

I bought a game. Shores of Tripoli. I would have preferred Votes for Women by the same company, but both were on my list as historical-based games and it was on sale at the Con. My understanding is it's more of a learning event than a playing event in some respects. Even reading the rules I learned all sorts of things I didn't know about that historical event/s. Amusingly, I was reading the rules at the local bar between games and, when I left, the guy next to me who'd been giving me side eye for an hour asked if it was a book or a puzzle. I said it was a board game about the events and he got truly excited and knew something about the time period and what happened. I probably created a board gaming convert at the counter at Red Robin.



I used my new coins for the first time. They're from Viticulture. Obsession comes with 100 pound and 500 pound coins [worth 7000 and 35000 USD given inflation]. These give me 1, 2, and 5 so they're a nice match, and even have the pound sign on them.




While Aeryn was finishing up, I hit the hotel bar for a drink and some fries. A UPS Tech guy who traveled sat next to me and struck up a conversation with the waitress. They were a fun pair. I'd been explaining the convention to her [apparently no one else had] and him and talked local Minnesota beer. He wanted to try one and I noted Furious was on tap but he wouldn't like it. He had a pint and exclaimed, "This is what they drink in Minnesota?" I said I'd warned him - I find Furious isn't always for out of towners. One of my favorite interactions was when he told the waitress she reminded him of his daughter, and she said she was older. He nailed her age precisely and she sighed and said, "Yeah...old enough to start turning gray. Like my mom says. It's never your head first." Good humor to close out a good day of gaming.
Tuesday, February 21, 2023
Con of the North: Day 1 of 3
I had a long weekend. I had Friday off as vacation and Monday off for Presidents' Day. In retrospect, even if I hadn't had Monday off, I should have taken it off. Aeryn and I spent three days gaming at Con of the North and I was exhausted by Monday. I think I'm still exhausted. That's simply a lot of sitting and mental activity to engage in for three full days.
We usually do Gameholecon in Madison, but we've never done a Minneapolis board gaming convention. So this was the first. And it was the first I've hosted a game/s at, although Aeryn hosted Carthage at Gameholecon before [with a rather problematic table of old dudes].
We had a great time and I'd drop it all here, but it's a little much for a single post - and rough on my typing implements - to string it all together.
The white board welcoming people to the convention A handy place to find some ad hoc games, although there were several rooms where people were kicking up non-scheduled games. A semi-official at the event told me this year they had 1300 people register. Fewer were there on Friday and Sunday, but Saturday was definitely packed.
Sunday, January 22, 2023
Obsession
My latest gaming obsession is accurately called Obsession. I read about it a post about good games to play solo. I don't play solo as much as that implies, but I do have a selection of games I can go to if no one will play with me [Street Masters, The 7th Continent: Classic Edition, Paperback Adventures which is taking a backseat to Obsession, and several others]. However, I've played almost exclusively with others since my wife picked it up for my birthday. This was one of the few birthdays where I said, "I want that. You can get it here. They confirmed they'll be getting a shipment so you can lock one down in advance as well as pick up the expansions I want at the same time." Not ironically, probably one of my most used birthday presents so far, and not one I had to give away because it didn't fit. I even signed up to host a session at a local board gaming convention, although I'm not approved yet. I may have been too late to host and get a table. That's ok...I'll just haul it along and play a pick up game or by myself if I can't find another event.
I taught Aeryn to play. I taught Kyle to play last weekend. And Aeryn and I taught our neighbor to play. For as complex as it looks, you can get someone going in about 15 minutes and they'll even be able to formulate a bit of strategy at that point.
The basics: you're improving your manor in order to attract the local heirs by playing to their druthers. You can do this by building various rooms and spaces for events, and then using those rooms to host events for gentry and distinguished guests. Initially, you're limited by your reputation to which of your rooms/events you can use and which guests will attend, but as the game progresses you can increase your reputation to host more prestigious events and more prestigious guests. So there's a balance between the rooms/events you acquire, the guests you accumulate, the money you accumulate to buy new rooms/events, when you do these things [you get to influence the heirs quarterly by focusing on a room/event theme], and how you deploy your little fleet of servants to accommodate the needs of guests [do you need valets and footmen or maids to host the event and particular guests, do you have enough, and are the ones you used in the previous turn still too tired...even in the Austen era overclocking your workers wasn't cool...hear that Elon?].
There are some objective cards as well that you gain and lose, but those can be really tricky to target. Once during the game there's a National Holiday where you can ignore reputation [so if you're really lagging at your manor you can try to score that one big fancy dinner party for the hoi polloi as long as you manage your staff in advance] and you can swap your reputation to try and tweak your position. Each family has a slightly different ability such as an extra room, extra staff, or extra money to give them some character.
Aeryn and I have played the standard game a few times. Then played the Jane Austen variation where you hide the theme for the quarter [which should make for a more balanced room set, but as you can see in the photo above, Aeryn doubled down on a theme]. And played the extended version where you play for 20 rounds instead of 16 and the National Holiday really seems to sneak up on you and isn't as critical because everyone is targeting larger rooms with the longer runway.
I also have the Upstairs/Downstairs expansion although we haven't played it yet. It adds a family and a few new servant types. The nice thing about it is that the servants allow you to modify or trigger existing effects. So they don't completely rewrite the game, they just allow you more levers to target your strategy [e.g. a bit more money on an event, a bit less money on a buy, a way to wipe the board of the rooms for sale, etc].
Truly one of my favorites, particularly given how easy it is to bring someone new into the game. There's a lot of local color to really give it some character and you can really feel the frustration when you invite a rich but uncultured American heiress to your event at the cost of your local standing [and victory points], despite how much you need her to motivate your manor economy.
I should add. I have played the solo version exactly once [yesterday] and the automata crushed me. The general gist of solo play is the solo character has particular points for each room type each quarter. You can't beat them all, so you have to focus on the themes it is weak at. That might be at odds with how you're trying to build money, servants, etc. The automata player steals a tile or wipes the board every turn, making long term planning pretty difficult, particularly as it has a penchant/preference for stealing the high value monuments before you can put together the cash/pounds. If it beats you in a quarter, it adds the victory points to its base total. If you feel like a challenge, you add the monument points it scavenges to its total. When I totaled up the challenging value, the "easy' automata beat me 167 to 104. But I learned some strategy so we shall meet again.
Wednesday, August 05, 2020
Wonder Woman, Challenge of the Amazons - Round II
Monday, August 03, 2020
Wonder woman, the Board Game
Sunday, October 21, 2018
Eight Minute Empire II
LOL...and then of course I'm proven very, very wrong moments later when I'm not approaching it from a balanced perspective...
Well....I did say 2/3 or 3/4....
Sunday, October 14, 2018
Eight-Minute Empire
Sunday, February 04, 2018
Board Gaming Bonanza
Legendary of Choice was Buffy the Vampire Slayer. I played a lot of Cordie cards. We won, although Klund was the only one taking on the big baddie (the Mayor).
Late night Cards Against Humanity. Not everyone's cup of tea, but I like to try to play it fairly straight. You need friends you know aren't actual dicks that believe the card combinations and then it's fun. And if you ditch almost all the rules, you don't really have to play awful cards if you don't want to (although you'll still have to hear them). It's Apples to Apples for adults.
Clank: In Space! Klund claims it is the first game of Clank he's ever won. I've played twice now. I like the changes in this version to make you move around the board a bit more and keep you away from the treasures until you've spent time traversing the board.
We didn't see the crystals come out much. In the game I played with my wife they won me the game. I had card combos to give me crystals, sell crystals, and turn crystals into card draws.
Flatline by Kane Klenko. Sort of the sequel to Fuse. You're trying to get all the patients through the space hospital quickly after you fail at defusing the bomb in fuse. We goofed a bit and played with two/too many dice the first two rounds. But then we remembered all the rules and got back on track. We won without even engaging one of the two extra turns you can go after. I hadn't played with five before. That seemed to make it much easier, even with the changes to the cards for the number of players. Just having that many dice opens up a lot more combinations.
Raiders of the North Sea. First game we played and my win. I maximized my extra attack points and Valkyrie deaths which helped. Fun game. Very much like Champions of Midgard, which I own, but without the monsters. They're different enough it's hard to say which one I like better. The mechanism in Champions of Midgard where you take away prestige from the other player if you're defeating the troll and they're not is fun. And I like the aspect of CoM where going to fight the larger monsters involves equipping your ship, facing a possible derailment (hunger), and then hoping you took enough soldiers in the right mix to defeat the monster. There's also a bit of a gambling aspect to that game in trying to determine the minimum amount you can take to defeat something so you're not constraining yourself elsewhere. But Raiders of the North Sea is MUCH more streamlined as a game. Much cleaner and to the point. Then again, maybe that's why there are so many expansions and additional games in teh series.
Spirit Island. Klund had to walk us through this one because it was a bit more complicated. But once we got going it was a lot of fun. I was a shadow spirit and focused on causing fear in the invaders. We won via playing all the fear cards (generating a lot of fear), but it really is extremely collaborative trying to help each other shut down areas others can't reach or can't affect in the same way. It was interesting to see that the difference in player abilities meant I had pulled all my special power cards into my hand by the end of the game, but Mean Mr. Mustard had barely touched his.
More Spirit Island. You have to hold the island down with your finger so it doesn't float away.




























