Took the day off yesterday to get in some three-person gaming down in St. Peter. I had a basket of games and Klund had a bunch either me or Mean Mr. Mustard hadn't played before, but we only slotted in three. We are becoming old men, and a day of gaming requires a large, healthy breakfast, and an early end-of-day so we don't have to be too tired driving back or drive in the dark.
Mr. Mustard and I ate at The Feed Mill in Jordan. The river was really galloping along. I highly recommend it as a stop. Great small time vibe.
Our first game was Klund's Cthulhu: Death May Die. It's one of the games I've stayed away from because it has a pile of miniatures, so it's not cheap, and games with lots of minis usually mean a f-ton of follow up expansions. It has like three pages of expansions on Board Game Geek, so it's no exception. It reminded me a bit of Betrayal at House on the Hill crossed with Arkham Horror. Decorated with a lot of minis.
Cooperative. We lost. The trick is to go "just enough" insane that you max your perks before you go fully insane or die. We played the first scenario and our problem mostly came down to the fire everywhere. If your character can sneak past monsters, it doesn't do them much good if they can't sneak past fire. Despite what looked like a hopeless scenario, we still got Cthulhu down to about 7 of his 36 points and offed a pile of minions and acolytes.

In between, we played Bonsai, which I've talked about before because I play it on Boardgamearena. Klund one that one with a tree branch that went straight right and just kept going right. I think that was on me partially because the "goals" I added for points weren't really a mix that included encouraging going left, right, and down with your tree to score a bonus. Straight made playing fruit much easier.
And finally, we played a round of Cosmoctopus. There were some things I noticed playing on BGA that hold true in person. Luck of the draw [what you have available to buy] can be a little lopsided. It goes slow, then really fast, but then can drag for a bit again as you try to get your last tentacle or two. That happens in the solo mode and, when it does, the private investigator "bot" doesn't encounter that slowness and simply surges ahead of you. Couple folks recommended a house rule or two to clean up the pace and aspect of luck.
My strategy was an early +3 resource play for stars, so I pulled six each time, which meant I had a lot of excess resourcing to work with. I used it to buy a few cards that made my whispers pretty much free, which meant I could play a lot of red cards which give tentacles and can give some play-another-card bumps you don't get from the other suits/resources. Mean Mr. Mustard had a few rounds where he played half a dozen cards and yanked down a pile of resources, but just couldn't get anything in play that delivered on the tentacles.


No comments:
Post a Comment