Showing posts with label objects. Show all posts
Showing posts with label objects. Show all posts

Friday, February 19, 2016

Destroy the Object

I'm tempted to use Unity3d as an interview tool for intern/new grad candidates as a great example of the dangers of not getting rid of your objects.  It was cool to see it hang on to shot objects forever because they never ran into a border which would de-instantiate them. Why are interview candidates not infinitely smart compared to me when I was looking for a job?  Seriously - with tools like this, you should be able to talk for hours.  And hours.