Showing posts with label objective c. Show all posts
Showing posts with label objective c. Show all posts
Wednesday, August 10, 2011
Simulator
I'm pretty sure a simulator isn't truly a simulator if it's not simulating everything. How hard can it be to simulate an accelerometer? This just seems like more effort than I'm willing to put in while working on a tutorial.
Saturday, August 06, 2011
Well...it's not cutting edge...
But I did manage to make the circle colors vary both with an if/else with a modulo, and in a second version using a (mutable) array of UIColor objects. I feel a bit like I'm back in high school coding class with the Apple II and a sheet of graph paper...if you tacked on iOS memory management issues. And I learned how to use the cmd-shift-3, cmd-shift-4, and cmd-shift-4 then space then click commands on a Mac to capture what I want. And I learned Mac users are just as a-holish in many instances as PC developers with their "that's in the documentation, so I'm not going to answer that" and "It's Mac, not MAC. If you can't even do that right, I'm not going to answer your perfectly valid coding question." These things were not said to me. I just got to appreciate them in the general postings on the web.
Labels:
coding,
ios,
iphone,
objective c
Wednesday, August 03, 2011
Really?
"Most developers copy and paste methods from the documentation." - iPhone Programming: Big Nerd Ranch Guide.
Because a typo defines a brand new method? Obviously understanding at least the minimal amount of fn-F5 autocomplete is a necessity.
Because a typo defines a brand new method? Obviously understanding at least the minimal amount of fn-F5 autocomplete is a necessity.
Subscribe to:
Posts (Atom)
