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Monday, February 19, 2024

Con of the North 2024

Warning, a long post.  I spent a long weekend - Friday/Saturday/Sunday - at Con of the North in Plymouth, MN.  My kid and I went for the first time last year and hosted a few games and had a great time, so we were back this year to do it again.

I'll cover the games I played, but two are missing photos so I'll cover those first. 

Evolution: started late and the lack of instruction was really frustrating to a few people at the table so that made it go slower after a late start and only an hour to play.  I felt bad for a few folks who wanted the game coordinator to weigh in while he was trying to direct three tables, but they couldn't quite make the leap to using common sense in a few cases.  That's not a dis. I know it's difficult to just accept a consensus rule sometimes and move forward. Different brains work different ways. A good example was worrying about the "fat" trait to store food.  Someone wanted to know if it applied to all creatures they had per the logo.  A few of us said "no, it makes more sense that that applies to the single species, it's just always active."  But she really wanted an expert opinion rather than moving on. The game made sense to me.  You're evolving critters, the more of them in a population, the better you are at feeding them, the more points you make.  The bigger they are, the less likely they are to get eaten by someone else's predator [we didn't really have an predators in our round].  Food is limited and you can influence the pool to try and starve creatures and make them vulnerable to predation [and getting fewer victory points]. It's a FAST game with half a dozen people.  You burn through the deck of trait cards quick.  I could see it as a bar game.

Dixit: I've played Dixit before.  It's one of those games where if you're playing with friends and family you have an edge, because you know how they think and can map their clue to the card on the table they were hinting at without allowing everyone to guess.  e.g. if there's a duck with a hat and a monocle, you might say Monopoly or Put it on My Bill and hope that the cards other people are committing to the set have receipts and wheelbarrows so there are at least a few wrong guesses.  My favorite parts at this particular round were the other guy at the table acting out walking up infinite steps and, me having to explain my clue, "sonnet", to a teenager.  I said "it's like a poem", but it was important to know  in the context of the comedy/tragedy mask card if you wanted to make the leap to Shakespeare.  That wasn't my favorite part.  My favorite part was a few turns later when she was stuck and I asked, "Are you stuck because I already used Sonnet?"  She stared me down and after a pause said, "You're old."  No debate there.  I laughed and noted yes, and too many of those years had been spent studying Shakespeare.

On to the games with photos.  We did have a very nice breakfast at The Original Pancake House on Friday before we started.  The other two days I actually had a hard time finding time to eat something between start and end.  Gaming is very unhealthy, because you're either eating Girl Scout Cookies on the run between rooms, or going out afterwards for a late late dinner.  There was a place to eat some fast food like fare there as well as the hotel bar, but you still needed a bit of time to eat and that can be extremely hard to come by if your games are pushing their full allotment.


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I hosted three games this year.  One per morning.  All by Ryan Laukat of Red Raven games.  No particular reason.  He and I aren't friends or anything.  I just like his games and I had played a few solo [as multiple players] end of last year, so I was prepped to direct them.

First up, Roam.  It's one of my favorites and less like his other games in that it's fast, and actually a game you can play in a bar.  The basic idea is that you're waking up citizens who succumbed to a sleeping sickness.  When they awake, they bring a Tetris-like pattern with them on their card that you then use to apply markers to get more cards/people/patterns.  How you play your pattern depends on which side of the table you sit on.  There are some artifacts that let you move/capture/play optional spots for free. But that's most of it.  First person to 10 characters/cards  wins.

That's Jen sitting there looking at the camera.  I had no idea she'd be playing. We worked together at Thomson Reuters [TR]/Westlaw.  Fun fact, it was at a TR board game evening that she personally introduced me to my first Red Raven Game, Above and Below.  That led to me kickstarting Roam and eventually my collection of Laukat's games [I think I have half a dozen?].  We got in two rounds, same as last year, which is perfect because everyone learns some strategies in the first game they apply to their second game.  Not necessarily successfully, but I think everyone feels like they have tactics/experience.
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After Roam, I headed off to have someone teach me a new game, the G.I. Joe Deckbuilding Game.  I've played that one with Klund before in St. Peter and it should be a favorite of mine.  I love the theme.  But in practice, I'm never quite as excited about it after a round [albeit, only two sessions so far].  It definitely helped that we had a fun table of good gamers that worked well together and propped each other up.  We ran into trouble once or twice, but in general kept things moving along nicely even when we didn't get good synchronicity [example, my character let people get rid of cards in their decks, but it only really ever was played on my own deck/discard.  I spent more time ensuring other players got rerolls per my cards].  We won, and it took a long time, but I don't think it was necessarily tight.
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It helps the imagination when I get to play the eye candy. Scarlett in movies was Rachel Nichols and Samara Weaving.  I can pretend I'm the hottest player at the table.
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Five Tribes, also a game I've played before.  It uses a mancala mechanism where you pick up the meeples and then drop them one at a time on squares until you pick up all the meeples of the same color in the last square and the specific color triggers an action, as well as the square itself. I love this game, but I always forget exactly how much decision lock it creates for new players.  You can spend five minutes just waiting for someone to decide if they want to spend a coin or three coins on the turn order, let alone what to do when faced with all those meeples on a fresh board, or how the genies interact.  We had two games running side by side.  I was thankful for the player at our table who had the genie who let him place camels, because in the end that seriously sped up the game and allowed us to finish rather than stop or run late.  He won. I placed second even with a few bad moves, but I understood the assassin mechanism from the get go, and stole the vizer bonus at the end.
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I don't think this is from Day 1.  That's my kid leading a round of Blood on the Clocktower.  That's the game they played with youtubers at a castle outside London, among other places.  Most folks who play this game can't get enough of it.  It's social deduction but with basically an almost infinite variety of characters [not really, but everyone is generally a unique character versus "townsfolks" as in some social deduction games].  So there are rounds of eliminating characters, side discussions, and generally a ton of social interaction and joking.  Aeryn said this one involved a lot of jokes about forklifts.  I suspect you had to be there to appreciate it. Social deduction and push-your-luck are probably two of my least favorite mechanisms, so I'm generally not at these.  
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Day 2.  I hosted Islebound in the morning.  We didn't quite finish, but we got to a spot that was a good stopping point.  I hadn't played with four people before, so I wasn't sure we'd fit in the two hours.  The strategy slowed everyone down initially and by the time they were speeding up, we were already getting along in our time limit.  The strategy part is that you're a trader/pirate and you're sailing from town to town, conquering, influencing, and trading, as well as building to support your own little trader empire.  Coins can be tight and the influence to sway towns to give you "spoils" are finite on a shared board, so there's some strategy for when to grab spots that open up.  Otherwise, trade, trade, trade and try to rack up the money and goods you need to drive victory points and build.  I think even without finishing, everyone seemed to have a great time.  The win condition is 7 houses, and several players had 5 houses, so we weren't that far off.

I did miss them trading in their books to buy some of the buildings.  The books only allow you to buy from those areas, you don't actually spend them.  When I realized they'd snuck it past me, we just rolled with it.  Per above and talking about Evolution, sometimes if the rule was broken, you go with a new house rule for a round.  I don't think it broke anyone's eventual scoring placement as three of the players applied it equally.
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I played one of my favorite games of the Con, and a new one for me, with the TCAT Board Gaming Group.  Amusingly, I thought I was going to be playing Street Masters, which I own, but have only played a few times with other people.  Instead, I ended up playing Street Fighter, the Miniatures Game.  Once I figured out how to string combos together appropriately and the mechanics, this was a wonderful game.  And not just because I won in the end by mashing both players together into a statue and each other, sumo style.
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It's a card-driven game and you're attacking, powering up, and defending.  The defense is either standard OR you can try to guess the nature of the attack [with corresponding bonus or penalty] OR you can play a response cards.  Most cards have several uses, so part of the game is using/managing them in the best way possible.
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There were three of us and the other two at the table were guys I'd bumped into at Gameholecon in Madison before.  We had a great time.
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The guy to my right won a game, so he was happy even with his loss.  It was a very tight game.  I think I only had a few points of health left at the end despite the win.
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Concordia Venus.  I joked that this is  basically Catan for snobs, but I don't think that's entirely a misrepresentation.  Expand your towns/trading spots, collect wheat and iron and bricks and cloth, but use a series of cards to determine what you can do in any turn and collect more cards to expand your options.  We played "couples" style with six players so that's my partner over there in the maroon.
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Despite being 3.5 hours long [really], I had a wonderful time. A GREAT table of players who were a lot of fun.  The table talk is limited/nil per the game, so there's a lot of fun debating what's table talk and what's just friendly advice to the table for n00bs, like me. The guy to my right was frustrated trying to keep track of the scoring, but I took the approach that if I had a sufficient amount of stuff, it'd all work out.  So while my partner was busy scoring us new cards [which were point multipliers], I focused on supporting him and getting us out of the game first despite not mentally being able to track the exact nature of who had what points.  Worked well.  I took us into end game while the other players were resource and money tapped so their last turns were effectively negated while we picked up 7 points plus our move.  We won by about 12 [I think], so it was a sound strategy.
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Day 3.  I hosted The Ancient World [second edition].  A decade old now.  So some of the mechanics feel a little dated, but the game is intuitive and there's a lot to do.  Again, we didn't quite finish with four people, but we finished five of the six rounds and we announced it early enough that everyone could maintain their strategy [and all the 'options' are in place by round 4, such as the larger titans].  I am VERY glad I got an empty table to set up on before everyone got there.  That probably cut at least 20-30 minutes off the time.  Was fun to watch other people play given I've only played it against myself before.
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Basic idea is you're trying to collect colored banners on monster/titan and building cards. Those titans threaten you every turn and you can protect yourself, others, or go after the titans "in the wild".  Everything kind of leads toward bonuses for food, ambrosia [lots of uses including pacifying the titans so you can deal with them later], and knowledge and those serve the worker placement to buy armies, buildings, more resources.  Again, first few rounds were slow, and then even with more happening sped up as everyone figured out the options.
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Despite cutting it a round short, we finished with a few minutes before we had to give our table to the next game, so I told everyone to just push the components into the box and I'd clean up later.  It was amusing opening the box this morning to deal with the pile.
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Ah, this looks like G.I. Joe, but it's Pathfinder the Card Game.  It was fun to bump into an old Thomson Reuters coworker leading this one.  Another gamer from TR game nights.  He was there with his wife who was also at those game nights [and also works for TR].  I bumped into Brett [manager from TR] and Pete [wife worked at TR] and Jesse [from Virgin Pulse] and Alex [from Virgin Pulse] there as well, so it was a bit of a software networking event in some ways.

I own this one in cardboard as well as digital, although it's been a while.
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We played the starter scenario.  Basically, you've got a timer made out of cards, a deck that represents your health made out of cards, and you're searching locations, which are piles made out of cards.  Depending on the action or your character, you might end up losing cards [discard or out of the game] or recycling them into your hand of deck, trying to manage your deck while you close out locations so the baddie has fewer places to escape to.  We actually cut it fairly tight.  There were only three turns [that's people turns, not group turns] left when we caught him, and I had gone to the other pile to sort of "pin" it [officially, guard it] so he couldn't escape over there if he got away during the fight.
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VivaJava: the Coffee Game.  I had NO idea this is as old as it is [a decade plus]. I have the dice version of this game, but it's still literally in shrink wrap ten years after I got it.  Don't ask me why.  It's like an unread book.  It happens. It'll be a future surprise for retired Scott or for Sank and Scott at the brewery.  We played this NON-dice version with 8 people.  It's a push-your-luck, which per above, I'm not fond of, and there is a significant aspect of luck imo, but I had fun.  You're collecting beans of various colors, researching to increase your bean count or influence what's in your bag, and then working with a changing team to craft a blend using basically a poker mechanism [full house, five of a kind, etc] based on the beans you each pull at random.  I only had yellow beans for a long time, so I wasn't very random.  She did tell me everyone had to contribute to the blend, which was a bummer because I thought I could just craft a five bean blend alone for my temporary group.

One thing I particularly didn't like was there's a "rainbow" blend.  Generally the blends score points and degrade/age until they fall off the scoring continuum.  That doesn't happen to a rainbow blend.  So an inadvertent rainbow blend in the beginning [which happened] means those three players are going to score points every round for the rest of the game by default.  That seems someone broken.  I get that it's cool to get all five beans, but it should have a mechanism to age like everything else in some way [even if it's only a limited shelf life, it would still score additional points].
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Finally, Between Two Castles of Mad King Ludwig.  I played a couple games with Mr. Giraffe, and Aeryn and Alex had a game of Alhambra dice with him.  He was a pleasure to play games with, although in this case we didn't have much interaction because you're pretty much only playing with the people to your left and right.  The goal is to use the tiles, Carcassonne style, to build a castle.  Certain tiles work better together and complement each other.  If you collect a set of three of a room type, you get a bonus room/special you can apply.  Some rooms are above ground [most], some are below, some are outside.  Your score is the LOWEST scoring castle to either side of you.  Ah, each round you're looking at a set of tiles and taking two that you can then use for the castles on each side.  Those tiles pass, so the options get smaller and smaller.
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There is an ENORMOUS amount of table talk between rounds as you discuss with your partners on each side what your strategy is, what you're passing, what you're receiving, and your best options.  We played almost the full two hour slot, and I'd say 90% of that was conversation.  I joked to the host Luke that more than anything I've ever played, this reminded me of working with a team to create a software specification.  He leads a team of devs himself, so he was very amused [and agreed].  If you're looking for a team game and you're colocated, this would be near the top of my list.
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Two of the folks at our table talked about working/volunteering at the Horror Convention that happens in the Twin Cities in the fall.  I asked if it was related to Fringe, and they said nope, but understandable that one might think so and the individuals involved have overlap.  I mentioned that I had received a flyer to go to Feast at Black Forest and it had a Fringe badge option.  One of the players was excited and said I should go, despite my dislike of sauerkraut, and the actress and director were wonderful.  I replied that the director was the wife/s.o. of a singer my wife and I had been to see in the Twin Cities a few times recently and really liked, and they both exclaimed, "Leslie!" and replied that she has volunteered at the Horror Convention. I mentioned it to Leslie on a Facebook post and she said she'd even served on the board.  So software networking, board game networking, theater and local arts networking....the Twin Cities are very small if you find yourself in certain circles [as another example, Pete's wife, who I mentioned earlier, who worked with me at TR, worked with another product owner at TR that I know.  One of them found the other a job and they worked together before "Surge" went to be a teacher recently.  However, Surge also plays music locally and we reconnected when I pedaled up to see Sarah Morris play in Edina and he was unknowingly part of the bill.  It was related to him and to Sarah that I learned about Leslie and her music/gigs.  Pete is going to have my kid lead Blood on the Clock Tower sessions at CONvergence this summer. Whew.]
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Anyway, the castle two up is my "right" castle and this is my "left" castle.  64 and 65 points, so my score was 64.  I think 67 was the win.
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Overall, an absolutely great weekend and I don't think I'd have factored in lunch time in retrospect at the expense of anything.  Thank you to everyone who played with me and hosted games and to my kid for going with me [and hosting games that my friends / ex-coworkers played in].

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