Showing posts with label roam. Show all posts
Showing posts with label roam. Show all posts

Wednesday, February 22, 2023

Con of the North: Day 2 of 3

Saturday I hosted a few games at Con of the North.  This is Roam by Ryan Laukat.  He does Above and Below, Sleeping Gods, Near and Far, and a bunch of others.  All of them good.  But this is one of my favorites because it's easy to teach, uses the same nice art, and is more of a bar game at heart.  You're playing Tetris with your roster of characters who each have a unique pattern.  By using those patterns you fill up the cards which "wakes up" another character who had succumbed to a sleeping sickness plaguing the land.  They bring a new pattern. Mix in some artifacts that do particular things, a bidding mechanism for ties trying to control a card, and a coin mechanism/s, and you're pretty much ready to go.  One of the best parts is the way your patterns work depends entirely on where you sit and, unless you have an artifact that's good for a 90 degree turn [and only 90] your pattern is not the same as another player's pattern.  I warned the guy sitting near me that he had to be spatially acute to play from that angle.  With four players, it takes roughly an hour.

The first game they all sort of figured out WHY you'd want the various artifacts and how to force a bid in their favor.  The second game...much more cuthroat with the artifacts.  The guy on the right side of the photo used his to early flip his characters giving him a bit of a coin generation edge because character flipping flips the artifacts as well.  He actually did well both games and, in the first one really shafted the person to the south who was ready to win when he basically slid her off her landscape and put her in limbo for a few turns that let someone else grab an edge.

I played Final Strike which some folks are trying to get Kickstarted.  With four of us we played teams.  It's based on the idea that the last person to hit an RPG critter before it dies is the one who gets the experience.  Reminded me of my D and D days with Bob and folks in Monti and Chicago.  So you're timing your hits to make sure you get the glory for being the last strike....or, um....final strike I guess.  The strategy is expanded because some baddies can only be hit by certain weapons or people unless it's peripheral [cleave] damage.  You can upgrade your weapons using other cards that allow you to pick an adjacent card from the tableau.  Might be left right/up down.  Might be diagonal.  Might be all directions.  Depends on the smithing you do.  Other cards trigger on play or reshuffle or let you discard and cycle faster.   It was a lot of fun with teams, but not a game I'm going to back.  It's similar to others I've played.  Although I could definitely see hauling it along to Arbeiter or something.

I bought a game.  Shores of Tripoli.  I would have preferred Votes for Women by the same company, but both were on my list as historical-based games and it was on sale at the Con.  My understanding is it's more of a learning event than a playing event in some respects.  Even reading the rules I learned all sorts of things I didn't know about that historical event/s.  Amusingly, I was reading the rules at the local bar between games and, when I left, the guy next to me who'd been giving me side eye for an hour asked if it was a book or a puzzle.  I said it was a board game about the events and he got truly excited and knew something about the time period and what happened.  I probably created a board gaming convert at the counter at Red Robin.


The other game I hosted was Obsession.  I set aside four hours because I wasn't sure how long four players would take including set up and teaching, including a bit of tactics I wanted to make sure they all had.  I'm glad I did, because it took the guys playing Space Hulk before us an extra 10-15 minutes to clear out.

That's Aeryn to the right helping me coordinate as there was time before their next game started.  They seemed to have a great time.  That guy to the north really got an engine going, cycling prestige for more prestige and gentry.  The guy to his right had an exceptional cycle going as well.  The guy to his left, not so much, but he did much better than he expected and made more goal points than the rest of them together.  The fourth player just couldn't quite catch a break/groove although she did just fine.  She just couldn't create an angle for herself.

Servants went quick.  I was expecting someone to steal someone else's at some point, but it never came to that.


I used my new coins for the first time.  They're from Viticulture.  Obsession comes with 100 pound and 500 pound coins [worth 7000 and 35000 USD given inflation].  These give me 1, 2, and 5 so they're a nice match, and even have the pound sign on them.


My last game of the day was Trans Europa.  It's a bit of a proto Ticket to Ride.  You get dealt a hand of cities and you try to attach them, trying to use other players' rails to do your heavy lifting  I won, although I will say my last hand of cities was pretty optimal and I knew I wouldn't have to play as much as the others and they'd hook up one end for me.


Aeryn and folks got a round of Blood on the Clocktower going ad hoc.  They had something like 16 people there to play, maybe more.  It was pretty raucous when I finally found them downstairs.


They're over there in the corner, although some of them are milling around. I have no idea how that near table managed to play/concentrate with a group of 16 engaged in a social deduction game.  Good on them for their ability to stay focused.

While Aeryn was finishing up, I hit the hotel bar for a drink and some fries.  A UPS Tech guy who traveled sat next to me and struck up a conversation with the waitress.  They were a fun pair.  I'd been explaining the convention to her [apparently no one else had] and him and talked local Minnesota beer.  He wanted to try one and I noted Furious was on tap but he wouldn't like it.  He had a pint and exclaimed, "This is what they drink in Minnesota?" I said I'd warned him - I find Furious isn't always for out of towners.  One of my favorite interactions was when he told the waitress she reminded him of his daughter, and she said she was older.  He nailed her age precisely and she sighed and said, "Yeah...old enough to start turning gray.  Like my mom says.  It's never your head first."  Good humor to close out a good day of gaming.

Tuesday, October 25, 2022

Gameholecon 2022 - Day 3 and 4

Aeryn and I have a tradition of going to Mickie's Dairy for breakfast every Gameholecon.  This year there was a big game scheduled for Sunday.  Can you tell?  There are a LOT of people in red in this photo you can't see.  It's like an iceberg.  They got rid of the banana monkey.  That was the first thing we noticed.  You can see it in an old set of GHC photos.

 

Aeryn and I played One Night Ultimate Werewolf on Sunday morning.  Definitely a younger crowd, although the guy to my left was roughly my age.  But the three people to the right you can't see are closer in age to those you can.  We played....thirteen games.  I think they played even more after we left to find a bathroom and some food.  With all those roles, it was a little tough at times.  Once there was some confusion about who was outing who as the werewolf and I commented to Aeryn, "I think they're just not certain about the rules in this case."  I was right.  In their defense, I got the doppelganger wrong when I played that role.  I acted like I truly believed I was who I'd taken a peek at when it was my turn to snoop around.
  
 
We hung out at the game library for a while and played Santorini.  Aeryn mopped the floor with my twice.  I am definitely out of practice.  I could see the loss coming and still couldn't rally.
   

 Aeryn played The Quacks of Quedlinberg and had a good time.
   

I played Munchkin Panic while Aeryn was at lunch.  I don't think this is a great game.  I prefer the standard Castle Panic, whereas this one is much more competitive.  Although you still have an everyone loses condition.  There's a card where you can kill a castle section yourself for victory points.  Three people availed themselves of it.  So mean.  Not that it mattered - I'm pretty sure we would have lost anyway, although it might have bought us a few turns.  Once those two hits to kill monsters get inside the castle, you don't have the advantage of the castle killing them off organically.  I enjoyed playing with the couple on the right.  Competitive, but really fun.  The guy to the left of me kept getting louder and louder and yelling more directions as it became obvious we were going to lose.  Him...not so much.  I do like the mix of castle cards and treasure cards in Munchkin Panic.  That's a nice change.
   
There's always a scratch and dent area at the sales tables.  It wasn't as good this year.  Although this copy of Kitsune of Foxes and Fools was still there from last year.  If everyone pays attention to boardgamegeek reviews, it will still be there when the apocalypse assures there are no more Gameholecons.  The Power Grid maps guy who has been there every year we've gone wasn't there this year.  Last year I attempted to buy a Power Grid map for Korea, but it's the only one that's sold out everywhere.  Now I'll never get a copy.  I did find Aeryn a copy of Doctor Who: The Card Game with the Twelfth Doctor expansion at half price.  I knew it wasn't supposed to be a good game, but I trust Aeryn will modify it to make it something more interesting.
  

Troyes was my favorite game of the con. I picked up a spot at the table last minute because I had a gap where I'd found Aeryn a game, but not myself.  I think those last minute adds have always been some of my favorites.  After a rocky start figuring it out, I got in the groove.  I like the mechanism where you can steal dice from other players [effectively their workers, soldiers, scholars] to use for your own sets.  There's a good mix of communal events costing everyone resources that make you have to weigh your choices about what you can live with.  Reminds me a little of Champions of Midgard in that respect, but the player interactions are taken up a notch, which I really appreciated.  I'd give it an 8/10, although part of that might have been playing a full set of four with a good group of gamers. I ordered myself a copy of this one.

   
 
We did get some gaming in at the house, so it wasn't only for sleeping.  Not as much fun without Ming there, but we made due.  Wingspan with Klund and Koleman and Aeryn.  I did not fare as well as the night before.  Lots of cards, but a brutal time trying to get food even with all the options.  Aeryn's better at this game then I am: lots of time playing it on Board Game Arena and Steam.
   
 
Me and Aeryn playing Calico.  I like Azul: Queen's Garden better, and they're somewhat similar, but it's definitely fun. I bought it for my wife from a game store over on Minnehaha Ave and we've played it once.  Aeryn and I played three times over two nights.  The last time we played with the full set of objectives rather than on learner mode.  You're trying to place tiles on your quilt with patterns and colors and then match those patterns and colors to the objective tiles. You can overlap patterns and colors and each objective can get extra points for both conditions.  Enough of a pattern in a row, attract a cat.  Enough colors near each other, attach a button. Get all the buttons, get a rainbow button.  That's pretty much the whole game.  Makes my head hurt.  Aeryn is very good at it.
   
 
More Calico.  Aeryn's Flumph isn't playing.  We went to two design events on Saturday and Sunday, per the last post.  "Monster Creation" and "Worldbuilding".  I was disappointed there were no women on the panel, but they were interesting.  My takeaway from Monster Creation...if you're doing it professionally, there's a lot more math involved to standardize the monster against the system then I would have imagined.  My take away from worldbuilding...sometimes the weird unanswered questions are really useful.  One panelist mentioned a story where knights threw something away they didn't want to be found dead with before going into battle.  A knight throwing something aside is mentioned.  But never what.  It creates a thread someone else can fill.  Even the author said he didn't know what had been thrown away.

 

Klund, Koleman, and me playing Roam.  My last game of the event [the next morning was one of the seminars, although we've played games before we leave before].  I love Roam...a fast game with a placement mechanism a little like Tetris with the players having different vantages on the board.  I was probably a bit too sleepy to be playing at that point.

The next day, we left for home and stopped at Osseo, Wisconsin for pie.  There's a brand new board game shop on main street, Boards and Bricks.  An amazing array of games.  Aeryn found a copy of Ticket to Ride Japan [and Italy] and got a discount.  Really excited because the roommate loves Japan and loves Ticket to Ride.  The bullet trains make it extra classy.

Overall: not my best Gameholecon.  I think I needed more new games, tbh.  But I learned a few I really liked, had a lot of fun with Aeryn, and didn't have a bad experience at any point, and I'm not sure I can say that about past Cons.  After all, play enough games, and you'll get a bad table.  It's like work teams in some ways, but concentrated.  A lot of different cultures in miniature in a short period of time.  I did like the relaxed pace.  I definitely didn't feel rushed.  And, props for bringing an apple and orange so I could eat some fruit.  A good lesson for future gaming events.